![]() ![]() ![]() That’s all we know about the Ashlands and the Valheim roadmap for now. If there’s anything that affects your Valheim experience, Iron Gate is welcoming emails with accessibility suggestions. They may be added alongside the Hildir’s Quest update.įinally, the developers want to make Valheim more accessible. The new difficulty settings shall likely include difficulty presets, ranging from casual to hardcore, a separate death penalty slider (which determines what happens to your items upon death), a combat difficulty slider, and a resource availability slider. Here’s what to look out for next (not in order of release):įirst of all, the developers are considering the addition of new difficulty settings, which should allow you to make those Deathsquitos a lot less intimidating. On February 7, the developers released a patch with several bug fixes, a new Fishing Hat equipment piece, and a Hexagonal Gate build piece. Hildir’s Quest won’t be the only small Valheim update before the Ashlands biome arrives. For now, it’s unclear if these same shapes and materials will become available as building materials. Our first glance at Ashlands architecture shows a bunch of cathedral-like archways. Whether this is the Ashlands dungeon challenge or merely gives us access to the dungeon’s entrance… That remains to be seen. Speaking of dungeons, the developers announced a slight change to the usual biome progression, which (for now) is called “Fortress Time!” As we know that the Ashlands update will include siege engines, it’s highly likely that we’ll need those machines to capture fortresses guarded by The Charred. To see the full collection, take a look at the original tweet. The second fortress exhibits a bright red light instead of lava, while the third fortress is enclosed by circular walls. The first one, as shown above, is clearly filled with lava. Or just watch our step.Īs for buildings, the developers posted three models of potential Ashlands fortresses, which could become dungeons or the biome boss’ lair. There’s no vegetation except a few barren trees. Valheim Patch 0.214.The latest sneak peek of Ashlands terrain testing shows a dark, rocky landscape filled with lava. Settings for keybindings should now be saved correctly.Engine updated to unity version 2020.03.45.Fixed an issue where the scrolling was slow and inverted on linux.Various UI & text fixes that were being displayed incorrectly.Text on signs should now be lit correctly and no lower glow. ![]() Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols.Fixed some special characters appearing as squares and symbols should look more like they did before.Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers.Left handed mouse should now work correctly again.Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list Valheims latest update adds full support for cross-platform play, currently limited to PC storefronts, and other quality of life changes.Valheim Patch 0.214.300 General Fixes and Improvements If you are encountering this issue in your Xbox Valheim game, in the meantime you can use the "Manage Saves" button in the world selection to recover an earlier version of your world. The next Valheim patch is set to resolve this issue. The Valheim dev team is aware of an issue in which your Xbox Valheim world will reset to day one when the world reaches a certain size. Valheim Patch 0.124.300 Upcoming Xbox Day One Reset Bug Fix With this patch, any buildings built in areas like this will collapse. If you were using this bug on Xbox to build in areas in the air or below ground-level, we have some bad news. This most recent patch for Valheim has been implemented to fix issues where Xbox and PC players got different heightmaps, resulting in a bug that caused character models to levitate or walk below ground-level. Play Valheim Patch 0.124.300 Xbox Heightmap Bug Fix ![]()
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